Post by Admin on Jul 16, 2016 4:42:43 GMT
Scott Richmond @strich Dec 09 2015 09:03 One thing I'm confused with is how one does keep SOME coupling between render and logic. For example, player attacks enemy. Player model plays sword swing animation. We only want the damage to actually occur on a physics impact. Or we want the damage timing to be driven by the animation itself (Using animation event keys). How do you allow the render to on occasion help drive these sorts of things?
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