Post by Admin on Jul 16, 2016 4:41:07 GMT
Scott Richmond @strich Dec 28 2015 22:02
Looks pretty good @mzaks
Unrelated to the above though - Given that you guys are open to feedback, I thought I aught to mention that we're unlikely to use Entitas in production. The primary reason is the immutable architecture. It just doesn't make sense to us from a technical or practical perspective.
Maxim Zaks @mzaks Dec 28 2015 23:57
Thanks for sharing @strich.
As we already discussed, you have to like the main concept if you want to design your game architecture around it.
Just out of curiosity, do you use some other ECS or you decided to go with something completely different?
Looks pretty good @mzaks
Unrelated to the above though - Given that you guys are open to feedback, I thought I aught to mention that we're unlikely to use Entitas in production. The primary reason is the immutable architecture. It just doesn't make sense to us from a technical or practical perspective.
Maxim Zaks @mzaks Dec 28 2015 23:57
Thanks for sharing @strich.
As we already discussed, you have to like the main concept if you want to design your game architecture around it.
Just out of curiosity, do you use some other ECS or you decided to go with something completely different?