Post by Admin on Jul 16, 2016 4:38:23 GMT
Simon Schmid @sschmid Nov 21 2015 06:16
new release Entitas 0.24.5 which fixes a rather rare bug, when you refrence other groups in a custom group event handler. In some cases the refrenced group was not up to date yet. I fixed that by first updating all groups and then dispatching all events. Thanks @mzaks and @cloudjubei
Also, when you want to profile your game, you can now easily disable visual debugging to get a clearer idea whats going on. Set the compiler flag ENTITAS_DISABLE_VISUAL_DEBUGGING in Unity to turn it off
Simon Schmid @sschmid Nov 21 2015 06:24
@bcatcho Whats goining on with nano-rts? Are you still working on it? I’d love to see more, it looks so nice
Brandon Catcho @bcatcho Nov 21 2015 06:25
I literally just moved into my apartment this week (takes about a month to find a decent place in San Francisco) and will be resuming development this or early next month
Soooo soon there will be updates!
Simon Schmid @sschmid Nov 21 2015 06:27
Oh great, hope you found a nice one!
Brandon Catcho @bcatcho Nov 21 2015 06:28
It's an overpriced death-trap but it will do . Anyway I'll be upgrading to the latest unity and entity's versions this weekend. Hopefully it goes well
Simon Schmid @sschmid Nov 21 2015 06:30
Welcome to San Francisco Good luck, let me know, if something goes wrong
Brandon Catcho @bcatcho Nov 21 2015 19:08
I need to run to bed, but after upgrading from 0.22.2 to current I noticed that DestroyEntity doesn’t destroy my game objects any more. In fact they are still retained. I must have missed a change along the way but I couldn’t figure it out. Anyone have any ideas as to what I’m missing?
*the entities are still retained by the pool that destroyed them
Simon Schmid @sschmid Nov 21 2015 21:43
How are you currently destroying your gameObjects? Are you subscribing to OnEntityRemoved on group with a view matcher?
When you call pool.DestroyEntity the retain count can stlil be >0 as they might be retained by a ReactiveSystem that did not execute yet or a group observer where the collected entities haven’t been cleared yet.
new release Entitas 0.24.5 which fixes a rather rare bug, when you refrence other groups in a custom group event handler. In some cases the refrenced group was not up to date yet. I fixed that by first updating all groups and then dispatching all events. Thanks @mzaks and @cloudjubei
Also, when you want to profile your game, you can now easily disable visual debugging to get a clearer idea whats going on. Set the compiler flag ENTITAS_DISABLE_VISUAL_DEBUGGING in Unity to turn it off
Simon Schmid @sschmid Nov 21 2015 06:24
@bcatcho Whats goining on with nano-rts? Are you still working on it? I’d love to see more, it looks so nice
Brandon Catcho @bcatcho Nov 21 2015 06:25
I literally just moved into my apartment this week (takes about a month to find a decent place in San Francisco) and will be resuming development this or early next month
Soooo soon there will be updates!
Simon Schmid @sschmid Nov 21 2015 06:27
Oh great, hope you found a nice one!
Brandon Catcho @bcatcho Nov 21 2015 06:28
It's an overpriced death-trap but it will do . Anyway I'll be upgrading to the latest unity and entity's versions this weekend. Hopefully it goes well
Simon Schmid @sschmid Nov 21 2015 06:30
Welcome to San Francisco Good luck, let me know, if something goes wrong
Brandon Catcho @bcatcho Nov 21 2015 19:08
I need to run to bed, but after upgrading from 0.22.2 to current I noticed that DestroyEntity doesn’t destroy my game objects any more. In fact they are still retained. I must have missed a change along the way but I couldn’t figure it out. Anyone have any ideas as to what I’m missing?
*the entities are still retained by the pool that destroyed them
Simon Schmid @sschmid Nov 21 2015 21:43
How are you currently destroying your gameObjects? Are you subscribing to OnEntityRemoved on group with a view matcher?
When you call pool.DestroyEntity the retain count can stlil be >0 as they might be retained by a ReactiveSystem that did not execute yet or a group observer where the collected entities haven’t been cleared yet.